Old Stuff: Medieval House 1
September 4th, 2006Well, I have lot of pictures I made some years ago (I think that 5 years ago), its time to open the memory’s chest.
For mixing the textures and giving this old touch I combined two plugins: dirty reyes and quick dirt.
Each surface has at least the mixing of 5 textures. Mixed with QuickDirt maps and other maps made from textures.
As you can imagine it was not for real time. It was for an adventure game we never finished, just for a background.
Specifications
- Poly count: 74813
- Max texture size: 2048
- Time it took: 7 days
- Plugins: Dirty Reyes, Quick Dirt
- Renderer: Cebas FinalRender
- Software: 3d Studio Max 5



Do you have some numbers about the model? stuff like faces, size of the texture, time it took to create it, that usually helps a lot.
Btw, amazing model, I will love to see it on real time.
Comment by tamat — September 4, 2006 @ 3:38 am
Me gusta
Comment by Josepzin — September 4, 2006 @ 4:35 am
Done Tamat!
But I’m sorry, is not for real time.
Comment by Indie Rover — September 4, 2006 @ 4:55 am
mooola mucho ^^
Comment by Alexpi — September 4, 2006 @ 5:14 am
SÃ, la verdad es que esta muy bien la casita.
Comment by bnl — September 4, 2006 @ 7:42 am
Gracias por vuestros comentarios, se agradece. Prometo poner otra dentro de poco. Iré poniendo una a una todas las imágenes antiguas que tenga que merezca la pena ver.
Comment by Indie Rover — September 4, 2006 @ 1:21 pm
can u plz tell me what material you used and how long it took to bulid it?
Comment by kristel — April 16, 2007 @ 7:31 am
Well the materials were several textures for making the dirty places mixed with the plugin quidk dirt. 5 to 7 textures per surface. The base texture was stone. The dirty textures were old wood, dirty grass, etc.
The render time… I don’t remember how long it took but I guess it was something like 1 hour.
Comment by Indie Rover — April 16, 2007 @ 8:37 am